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TopicIs anyone on Board 8 interested in doing some writing for a game?
MariaTaylor
11/17/17 8:40:18 PM
#18:


Mobilezoid posted...
I just have a few quick questions before I start brainstorming. You say there would be new dialogue every day but are there a set number of days? Coming up with a fifty day subplot requires a different foundation than a five hundred day subplot. Is there an overall plot in the background the characters will be reacting to in addition to their own personal story? And, lastly, what style of dialogue would this be? Like, would the player just press A and get a text window or would there be a limited conversation with dialogue options?


1. There are no set number of days. The most emphasized "main" route characters will have an arc spanning a number of days equal to whatever the writer feels is needed to tell the story, and then clusters of generic dialogue that the game can call on a day when you don't meet the requirements to advance the story. I'll explain more about this if needed, especially toward people who end up actually doing writing.

2. As of right now there is not a main plot. That being said, there will be SOME "major" plots and quests and certainly it will be possible to integrate NPCs into these plots as needed or if the writer wants to include them. For example, for the Charm quest, there's going to be scenes where the main character has the opportunity to meet and treat with nobility. I think it will be very valuable to have an NPC who is already part of this world, who has a chance to build a relationship with the player, and then eventually introduce them during the time when you finally get the chance to go to court and meet with other nobility. In a sense this could be considered a part of the friendship quest for that NPC but also a career quest for the nobility path. If such an NPC is also given their own personal story arc that would be great. Mostly depends on how much the writer is willing to do.

3. Both options are available and will be utilized. That being said I don't want to put too heavy of an emphasis on having to pick a specific dialogue option in order to receive rewards. One thing that I did for a specific NPC is that she asks a question about the PC and you answer to give her an idea of yourself. Your answer doesn't influence whether or not she wants to be friends with you - but it actually influences your growth rate toward a relevant stat. I thought this was a cool way of implementing a mechanical reward to incentivize befriending her and not locking the player out of becoming her friend just because they answer a question a way she doesn't like.

hope that answers your questions
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