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TopicI still don't really understand 60 FPS
Sahuagin
11/18/17 12:13:07 PM
#32:


WarGreymon77 posted...
The PS3/360 generation of consoles apparently had very little RAM, and therefore, 30 fps became the norm. Either that or the idiots developing/publishing the games decided resolution was more important. Very, very few 60 fps games in that gen.

I dunno what RAM would have to do with it, but 60 is twice as much stuff to draw as 30, which is no problem if you can live with only half as much content on the screen, but otherwise you're making a tradeoff between content (and complexity of content) and framerate.
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