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TopicI still don't really understand 60 FPS
ParanoidObsessive
11/18/17 6:06:19 PM
#37:


Sahuagin posted...
"worth caring about" implies that you'll just refuse to care, so ignoring that, yes there is definitely a huge difference.

Not really. "worth caring about" means that I can see the difference, but that it doesn't seem extreme or functional enough for me to make an issue over it, or have it in any way impact my enjoyment of a given game which is well-designed/well-written and which is graphically acceptable (whether that means high-fidelity graphics or just well-done sprite animation - I'm not a bleeding edge graphics whore). As long as the FPS isn't so jaggy or lagging that it becomes a gameplay problem, it's a meaningless issue for me.

Whether or not a given new game is 30 FPS or 60 FPS means absolutely nothing to me in regards to whether or not I want to play that game. Nor would taking a game I already enjoy at 30 FPS and upgrading it to 60 FPS improve my opinion of it in any way.

In a similar yet more extreme vein, I'm one of the many, many people who prefer 24 FPS in movies over 48 FPS, no matter how hard Peter Jackson tried to push it as the future of movies. But I also tend to see diminishing returns when it comes to resolution as a whole - I can acknowledge the differences between standard def, HD, and 4k on a TV, but ultimately, I've never seen those differences as being meaningful enough for me to care. I'll just as happily watch something on a standard def CRT TV as I will a massive HD TV or expensive monitor.

And because it doesn't matter all that much to me as an issue, it means that when I hear other people screaming that 60 FPS is the most important part of any game and that any developer who dares to release a game at anything less is an absolute disgrace, I start to assume those people are batshit crazy and begin to dismiss or ignore their opinions in the future. In the same way that I tend to ignore people who scream about how important it is for games to have photorealistic graphics that strain a console or PC's processing power. I can play a fucking text-based adventure game and enjoy it if the writing and design are good (which is why I played Kingdom of Loathing for years, and paid more in "microtransactions" to them than I'll ever give EA or Ubisoft).

In other words, what I'm basically saying is that way too many people make framerate as it currently exists out to be a far more significant issue than it actually is.



Rockies posted...
PO thinks just about everything isn't "worth caring about"

I care about lots of things. I'm sorry that most of the things that YOU care about probably aren't on that list.

Maybe you should start caring about better things.


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