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Topicso the game i backed few months ago has now entered early access
apolloooo
11/29/17 7:34:50 AM
#6:


Cookie Bag posted...
This does look interesting, animations look a bit rough but i expect them to get better down the line right? graphics remind me to wasteland 2 too.

yeah

anw at first, i was really doubtful. i mean, a russian development fallout clone? what could go wrong? right? it;s not like we have tons of russian fallout clone shovelware riddled with bugs and badly translated dialogue. (that was sarcasm).

yeah, the first time it launched, it raised a different kinds of red flags. a developer with no prior experience, weak-ish pitch and showing, etc. fortunately, the more i follow the project, the more promising it become. the developers seems to be a big fan of fallout, and actually have a cohesive, yet realistic vision and the ability to execute it well.

this update, and i quote, is the one that convinced me that these guys have what it takes to make a good game:

Honestly, we knew what we were getting ourselves into. But it felt right never the less. Sort of like baby turtles know to run for the sea. Can't say we're over-competent or even over-confident. But we see two major problems with other Slavouts: clunky, barely functioning, buggy engine, and overall half-bakedness story-wise (poor dialogues with no more than two choices most of the time seem like a particular trend nowadays). Our main programmer Dmitriy and the massive support Unity 3D's community can give us (if only we ask for it) are our solution for the first problem. The second problem is solved by me and our writers. I know how the English version looks nowadays (although I TRIED A LOT) but when we improve our translation, it's going to surpass most of our competition in the Fallout race. Quantitatively - for sure. And, hopefully, quality-wise as well. We have text for everything. Everyone has a unique dialogue, most conversations can go one of up to five ways depending on your skills, most quests have multiple solutions, and, at least in the Russian version we don't have this style of overall prose I like to call "B-Movie impersonation". Our prose does not try to look like Fallout's or Torment's. We have this highly stylized colloquial language partially based on Russian authors from the XX century we enjoy, partially inspired by art-brute. Text is the main thing, anyway. Good text. At least - the best we've got. Sure, text was important for many slavic Fallouts. But in ours, it's our everything. Role-playing in each dialogue, changing the world in every quest, getting unique stories depending on the skills and attributes you picked. Making every action matter, or at least become a rumor or a legend somewhere in the world. Little things. Stuff like that.


https://www.kickstarter.com/projects/atomrpg/atom-rpg/posts/1870098
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http://i.imgtc.com/iJyp6bF.png http://i.imgtc.com/ZBw36Qh.png
Thanks for the peeps that made the pics <3 if i make typos it means i am on phone
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