once you get a grip on the DnD 4e based system you can execute some really powerful combos by chainining a series of spells that make the next spell in the series more likely to hit (ex: miasma->weakening interdiction->chill fog) which leaves all enemies blinded, at which point your archers and such can fuck 'em up good
the nice thing about pillars is it has a lot more optional content for the player who wants to push the envelope with gameplay mechanics exploitation
d:os feels awesome at low levels but by mid level a well built squad will destroy all the content in tactician with minimal effort
I get all of that, but I wish it was turn-based. I can't keep up with everything, but I'm also really horrible with using keyboard and mouse ---