LogFAQs > #892852386

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TopicFuck man, I want to replay divinity original sin 1 again with this build! O_o
Bad_Mojo
12/25/17 3:43:17 PM
#15:


Darkman124 posted...
pillars' combat is pretty flexible too

once you get a grip on the DnD 4e based system you can execute some really powerful combos by chainining a series of spells that make the next spell in the series more likely to hit (ex: miasma->weakening interdiction->chill fog) which leaves all enemies blinded, at which point your archers and such can fuck 'em up good

the nice thing about pillars is it has a lot more optional content for the player who wants to push the envelope with gameplay mechanics exploitation

d:os feels awesome at low levels but by mid level a well built squad will destroy all the content in tactician with minimal effort


I get all of that, but I wish it was turn-based. I can't keep up with everything, but I'm also really horrible with using keyboard and mouse
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