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TopicDid you like Breath of the Wild's Durability System?
SteamedHams
12/27/17 9:44:54 PM
#24:


It's not something I necessarily wanted out of a Zelda game, but I don't dislike it. I feel like the people who talk about constantly being screwed out of having suitable weapons for battle are either exaggerating or really bad at the game. That basically never happened to me except maybe if I was fighting a damage sponge like a Lynel, in which case I'd come prepared with heavy weapons. You aren't supposed to just come slashing through every enemy in sight. The durability system gives you incentive to find creative ways to attack enemies and play around with the physics, or just avoid them entirely. It also lends some utility to the low-damage weapons - it's smarter to keep a basic sword for Keese and Stal monsters than waste your good stuff.

I kind of go back and forth on whether a durability meter or crafting would have been good things. I don't play Zelda expecting an RPG, and I don't know if moving more in that direction serves the series well. The armor upgrades got a bit too grindy for my tastes, and I wouldn't have wanted to see another thing like that in the game.
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