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| Topic | CE, on the old road we will find redemption. (Darkest Dungeon) |
| Darkman124 12/30/17 3:20:39 PM #25: | my favorite team has 0 primary healers because it needs almost 0 healing. on guard on all heroes. hellion (front) man at arms crusader grave robber GR lunge to slot 2. dead position 3. man at arms rampart against position 2. knocked to position 3 and stunned. moved to position 2, GR to 3. crusader holy lance to position 3 or 4, depending on threat level. usually 4. dead 4. hellion if it bleeds/swan if needed to finish 4. otherwise yawp. enemies get no turns and the line order is fully reset. turn 2 GR lunge kills enemy in position 3 if it's threatening there, otherwise 1. crusader heals/stress heals, hellion yawps if position 1 remains or bleeds position 3, man at arms uses defender to cover whoever winds up in the remaining monster's range if yawp failed, otherwise he uses bolster. turn 3 party focus fires on remaining monster and it dies. total attacks taken = 2 often youll heal for more despite following the creators' intent of moving fast --- And when the hourglass has run out, eternity asks you about only one thing: whether you have lived in despair or not. ... Copied to Clipboard! |
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