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TopicYour dream video game(s)?
Kisai
12/31/17 3:14:46 PM
#55:


I've always wanted to design a CardCaptor Sakura game. Not a puzzle game or anything, but where you play as Sakura, actually trying to capture the cards. 3D combat similar to Zelda, Kingdom Hearts, things like that, where you can lock onto the card, and use other cards as attacks. You can perform dodge rolls, and things like that. Certain cards, like Firey, Watery, etc. would provide some form of attack, whereas others could be support. Dash would help you run and dodge faster, Shield could defend against some attacks, Jump could give you a high jump, Fly could let you fly around the area.

Even though it doesn't feel like it makes a lot of sense for a CardCaptor Sakura game to have any sort of open world, it would be nice if there were areas you could return to and explore with newly acquired cards. We would either figure out how to make an open-world Tomoeda, or have a world map of Tomoeda, with areas that you can select and explore at your leisure.

As for the cards themselves, I thought it would be neat if you could do them in any order you want. Maybe there would be 4-5 that would show up at once around town, and you could go to the areas that they're in and deal with them. After capturing a few, more cards would show up. I just like the idea of using different abilities on other cards. In the series, we've seen just one or two effects one card might have on another, but what about every single card? It would be cool to see what cards work on others, and what doesn't.

And not every card has to be a battle, either. There were a few cards in the series that were more like solving a puzzle instead of a battle. Things like Thunder, Earthy, Watery, cards like that would be boss battles. Things like Maze, Silent, etc. Would be more of a puzzle.

Then there could be unlockables with certain cards. Like capturing The Create would allow you to fight brand new optional bosses if you wanted. Sakura actually used The Create in the anime to fight against monsters for training. Maybe The Voice or The Song could unlock a sound test or something. The Return could possibly unlock a "boss rush" sort of mode where you can go back "in time" to fight previous bosses again.

It would also be really cool to have a replay mode in the vein of Dissidia, where you can change the camera angles and stuff like that. It would especially be fitting for Tomoyo. And speaking of Tomoyo, there would have to be a giant collection of outfits that you could change Sakura into, created by Tomoyo herself, of course. I'm not sure if they would all be available at once, or if they'd be unlockable as the game progresses.

Those are a few ideas I've had for a CardCaptor Sakura game, but sadly, it'll never happen. ;_; It would be kinda neat to get something that isn't just a puzzle game...
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