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TopicXenoblade Chronicles 2's "loot box" thing is the worst thing in gaming
StealThisSheen
01/12/18 9:18:58 PM
#21:


tazzyboyishere posted...
Oh

There are worse things in gaming, then.


Nah. Microtransaction loot boxes typically stay in multiplayer games. This is a single player game bringing in the mechanic for pretty much no reason.

Basically, you have your party characters, and those characters have things called Blades that are pretty much their weapons/skills/etc. Each character has certain blades that are best for them.

The problem is that you get these blades from cores. When you use a core, you must first select a character. From that point, only that character can use the blade that comes from that core... But at that time, you have no idea what blade it will be, or even what type. Then, after a lengthy cutscene, you get a blade based purely on RNG/gacha mechanics. If your healer character got an attack blade? Tough, only they can use it, so it's a waste and you gotta try again.

And then there are levels of cores, like "Common" and "Rare." Of course the good blades are in Rare and up, which are tougher to get. And they do not guarantee a rare blade. You can and will most likely still get common crap.

Basically, it's all the worst parts of loot boxes, but in a single player game. And while it's technically "optional," the elements of the blades and such come into play pretty heavily, so unless you want to power level for days on end, you need good blades.

Microtransaction loot boxes are bad, but forcing the mechanic into a single player game manages to be even more infuriating.
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