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TopicHearthstone Discussion Topic: It Likes The Smell Of Dead Things
metroid composite
01/30/18 2:33:47 AM
#411:


azuarc posted...
Considering how digital the cards are (as opposed to analog), finding a variation might prove challenging. I mean, you could say "the first time you play a card, refresh the hero power," but the whole point of the card is to reward you if you can get a bunch of cards off.

I mean, for a functionally very similar nerf you could do

"refresh your hero power, and it costs at least 1 after refreshing".

azuarc posted...
As for your CotW example, 8 to 9 is a bigger difference than it seems. It locks you out from spending 2 mana that turn. One very obvious use of 2 mana is the hero power,

I mean, CotW you played it on 8 and you basically won the game, usually. What killed CotW wasn't "oh, you can't hero power with it if you use it on turn 15"--it was the card hitting one turn later. Bonemare you play it on 7 and it's a big swing.

On 8? Well for starters, what's your turn 7 play? Remember, you need to maintain board control and keep minions stuck on the board or else Bonemare gets zero value. Part of what killed CotW decks was that turn 8 was often a dead turn for them after the nerf, which let their opponents get ahead on the board, and getting a pile of value on turn 9 wasn't enough. If you don't have a solid play on turn 7, you might not have minions on board to pump on turn 8.

azuarc posted...
At the very least, nobody's going to dust it, though, because it's common. You really want that 20 dust so bad?


Isn't it 40 dust per? And some people have like 10+ of them, so that's 400 dust.
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