LogFAQs > #896995200

LurkerFAQs, Active DB, DB1, DB2, Database 3 ( 02.21.2018-07.23.2018 ), DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
Topiceighty tabletop games, ranked
SeabassDebeste
03/01/18 1:57:12 PM
#381:


surprise, i missed this game when i compiled rankings, so just dropping it here before 50 (this is approximately where it would fall)

Bonus ranking T51. Lost Cities: The Board Game
https://boardgamegeek.com/boardgame/42487/lost-cities-board-game

Genre/mechanics: Push-your-luck, set collection, hand management
Rules complexity: 2/10
Game length: 25-40 minutes
Player count: 2-4
Experience: 2 plays with 3-4 players
First played: 2015

In Lost Cities, You have a hand of cards with colors and numbers, and each color corresponds to a road. You take a step down a road by playing a card of that color, but the next card you play of that color must be increasing (or decreasing) in value. Take many steps down a path to score points; go half-assed down a path and lose points. While players can share spots, being first to reach certain points in the path can get you rewards.

Design - Lost Cities: The Board Game re-implements the original Lost Cities, a card game (which I've only played once and does not make the list). In my eyes, it's vastly superior due to the ability to handle more players and the way that cards aren't strictly more valuable (or if they are, then at least that value is symmetric for high- and low cards, instead of strictly benefiting you for high cards). But it's an incredibly simple, push-your-luck game where sometimes you just have to decide to take a risk and embark on a path you don't know you can complete, and it can be surprisingly mean with the way players choose to deny you cards.

Experience - I've played this twice. Each full game is comprised of three rounds (with number of statues being a carry-over scored only at the end of Round 3). It's a satisfying experience comparable to playing an old-school card game like Spades, up to a certain score. Same group of people, some of my favorites to game with, but this is an entry-weight game that I think fills an excellent niche.
---
yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
... Copied to Clipboard!
Topic List
Page List: 1