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Topiceighty tabletop games, ranked
SeabassDebeste
03/07/18 2:10:06 PM
#436:


41. Small World
https://boardgamegeek.com/boardgame/40692/small-world

Genre/mechanics: Area control, variable player powers
Rules complexity: 5/10
Game length: 45-90 minutes
Player count: 2-5
Experience: 4-6 games with 3-4 players
First played: 2015

In Small World, you take lead a fantastic race, imbued with special powers, and invade the planet to score points. Over the course of ten rounds, you score points based on how much territory you control at the end of your round, before others take it from you on their turn. The twist - you're not married to your race. At any point, you can send your race into decline and choose another race, though this will cost you a turn.

Design - Small World is very, very appealing. The terrain types are colorful and varied. There are four differently sized maps - one for each player count. Each race has its own cardboard token set, and while there are over a dozen, each is distinctive-looking enough that you can tell them apart. Now, the balance between them may not be perfect, but each player gets to choose the race they want, and pay for the most recently turned-up race.

Enjoyment - Small World is one of those games that's just... pleasant. You can cheer for others as they smash your common enemies; you can gripe; you can trash-talk; you can play the political game of "oh, I'm not leading, he's leading!" SW also came along early into my gaming experience, and it's nice to experience this type of game where you're not pushing cubes on a board uninteractively, the attacking doesn't feel personal and is never passive-aggressive, and you transparently see how to score points.

Replay - That said, it's not super-deep, and I don't think I feel the need to revisit this often. I'll play it if it's at the table, but won't seek it out.

Bonus question - What is your favorite Days of Wonder title?

Hint for #40 - In which I've never played with the American rules
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
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