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TopicSurvivor: Ghost Island Discussion Topic 2.2 - Purged topic is our Malolo Low
ClyTheCool
04/26/18 1:26:41 PM
#249:


I think idols are generally too easy to get but I'm cool with a twisty season

Ghost island itself had mostly fallen flat though. It was neat in the first couple episodes when choosing somebody meant they skipped tribal council. Lots of strategy implications there. Who would they choose? That person is safe, but also misses out on key momen's. Do you protect someone because you actually want them safe or do you protect someone because they look weak and want them to drag the team down?

However, actually being on Ghost Island has been lame. The fixed order pots means there's just a lot of dead episodes where it's actually a waste of time with no impact on the game. Even when they do get to play, it's just this boring game of chance. It would be okay a couple tomes but it's the only thing that happens there. Give the chosen player a challenge to complete!

I do like that the advantages have been more than just normal idols. That's a good thing.

But the effect on choosing players is also lame.... it always goes to rocks, which is boring. I get that getting the players to agree is tough, and a vote would make players have to reveal who they like and who they don't. But that's why it would be fun. If you can't make selecting the players by the players work, then your mechanic is broken.

Also the person who goes is only gone between reward challenge and immunity challenge. That's valuable socializing time in the game but means very little to the viewer. This makes Ghost Island feel pointless, especially on weeks with no game.

On the whole, I'm not impressed with the execution of Ghost Island. Love the idea. Love more minor and unique advantages, especially when earned. Love the idea of isolating a player from the rest the tribe. I love the whole concept. But it feels very unfulfilling on execution.
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Cly at Work
So more power to North Korea for this one. Good show. - MWC
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