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TopicZen's Train of Thought/Review of Detroit: Become Two Heavy *SPOILERS*
ZenOfThunder
05/28/18 8:41:37 PM
#2:


8. David Cage enjoys beating you over the head with the morals of the games story, but its a big budget video game that Sony dumped a lot into and I didnt expect anything else, so I wasnt really surprised or put off. Its just his style. Subtlety goes out the window the second you see Directed by David Cage in the credits.

9. There are three playable characters and two are much stronger than any one featured in Heavy Rain:

1. Connor is the highlight, as you can play him as a machine or as a man, and the difference is night and day. It completely changes his story and its great to see such variety in characterization and consequence.
2. Markus is fine, hes a really corny character but he never feels like a waste or incompetent. Youre on his side in the end. He tends to only make choices that are one extreme or the other.
3. Kara is the weakest character. Once again, David Cage shows he cannot write a strong woman. Shes just a damsel most of the time and most of her scenarios are get Kara out of X danger by relying on Y character. She also is very dismissive of other characters who want to give her relevant information just so David Cage can string his bad plot twists along.

10. Your choices actually do feel they have consequences, but if some supporting characters die they just get replaced by new characters in the cutscenes that have pretty much the same lines. Still, you do see the consequences of your actions much further into the game in most cases. Your choices arent confined to just the scenes you are in.

11. Good graphics. Thats to be expected, though.

12. There is one scene in the game that is so out of place and so awful I cannot stop thinking about it. Kara goes to an evil spooky mansion that is obviously a trap and you cannot turn around and just get the hell out even when the little girl with her points out that its obviously a trap. If youve played Heavy Rain its just a recreation of the scene where Madison goes to the dentists house for no reason and almost dies, but at least in that you can just straight-up leave if you feel uneasy. This game does not give you that option and it just makes you dislike Kara even more. Its also incredibly Cage-y to still be putting torture house scenes in these games.

13. Overall its way better than other Cage games and a step in the right direction. I had more fun playing it than Id expected, and Id say I only yelled COME ON DAVID CAGE and THIS GAME BLOWS ASS at the screen 20 times or so, which is way better than his other four games Ive played. I always try to break David Cages games by making ridiculous choices that he didnt account for to get endings I think wont exist, but surprisingly David Cage thought of (mostly) everything. I ended up getting an ending for Connor that, according to the games statistics, 0% of other players also received, which makes me feel pretty good. For Markus I got a common ending (88%) and for Kara I got an uncommon ending (33%)

14. On my second playthrough I let Kara die in the opening and I believe it greatly improved the game. When everything focuses on just Markus and Connor, the game is a lot faster paced and my suspension of disbelief threshold is a little bit higher. It's overall a way more entertaining experience. I do want to play another round with Kara just to see how far off the beaten path I can take her.

Once you beat the game you unlock a survey where the game asks which of the Main 3 you like the most, and Kara and Connor are both tied at 6% with Marcus at 88%. I'm not sure why people feel that way about Connor but Kara at 6% is no surprise.
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