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TopicI liked Fallout 3 (for the looting, same with Skryim), but not Fallout NV
Sahuagin
07/02/18 9:24:42 PM
#48:


shadowsword87 posted...
All that he said was that he enjoyed 3 because it was fun, and NV wasn't fun, and the atmosphere of the games matter.
As if game devs have a "fun" meter, or an "atmosphere" meter, that they can adjust up and down.

they sort of do, it's just difficult. exciting music is "funner" than boring music. satisfying bangs when you shoot a gun is "funner" than dull sounds. a finely adjusted lighting scheme that captures the right feeling for the moment is "funner" than lighting that's all over the place. etc.etc. and yes it's all subjective, that's the point. but even though it's partly subjective, there's still also a genuine difference between exciting and crappy sounds.

Specific details like "I didn't like how they used the skill system", or "I am a fan of the wackier side of Fallout, and NV toned that down", or "I felt like the color scheme was bland", or "the story was shit", and so on, those are details that matter.
Bland generic terms like "the overall aesthetics" and "just being fun" is awful for any sort of discussion because it doesn't mean anything.

I'm trying to broaden the idea to be more applicable than to just this one game. I can give you a big list of small things that all add a little bit to the "total aesthetic" of fallout 3, but the point is how none of them alone is enough, and it's something that's even hard to articulate when you know about it. (for example, for myself, I'm surprised by the fact that I just can't get tired of shooting ghouls in the face with a shotgun, and I'm not exactly sure why.)

so I guess here's a list of some of the small details that add up to a lot more than I'd expect them to, but if you don't "get it" when you play the game, you're definitely not going to get it reading a list. remember the point is how these all mix together, not just how good they are individually. also, this is not an argument for why *you* should like the game, this is an argument for why *I* like the game despite it's flaws.
- the soundtrack by Inon Zur, particularly the peaceful music and the combat music
- the real looking and feeling broken concrete and crumbling city, in particular the way the broken concrete looks with rebars sticking out of it, etc.
- the Washington DC monuments
- the voice acting of super mutants
- the sounds made by mirelurks
- the way the radios sound
- the way the debris objects look and sound (the way nuka cola quantum looks)
- the way gunshots sound and guns are animated
- the way explosions sound
- the way "dismembering" sounds
- the way ghouls sound (which I personally find hilarious)
- the rag-dolling
- probably one the biggest is the explosion system; the way cars explode is *amazing*, but if you go into the editor there's actually a pretty robust explosion system. I used it for a "cherry bomb locks" mod I made. I just basically said "make an explosion of about this size with about this much smoke and this much noise, doing this much damage (none), centered on this object." I barely had to test it, it was almost perfect on the first try.
- the projectile system as well, the way you can see bullets whiz by but also *hear* them whiz by (or feel them hit you)
- the lighting system

so much of this is all so perfectly fine-tuned and so well made artistically. it's not easy to do that. I mean, it's really really hard to do that. it's so much more than saying "yeah the game has good sound".

the guys who made NV didn't get any of this at all. I remember fighting Caesar troops, and it was such a chore to down them. there was none of the satisfying aesthetics from the F3 combat, it felt like punching a brick wall.
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