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Topic | I wish I could marry Animal Crossing characters |
Second_Chances 07/10/18 4:49:16 PM #12: | Bad_Mojo posted... I don't understand the appeal of that game The appeal is that it's supposed to be like a living virtual world you communicate with and through, hence the use of real time clock, but the issue is after the proof-of-concept on the N64/GC they've never really advanced the "communication" aspects besides simultaneous multiplayer with Wild World, instead choosing to focus on the customization aspects. NPC interactions have barely grown since the GC if at all, in some ways it's regressed, and no effort has been put into making the game world itself feel more alive. here's a quote from another thread about the background of the series the original premise was it was going to be a multiplayer RPG for the 64DD with a focus on communication, where you would have to learn the daily, real time routines of NPCs and converse with them to convince them to help you overcome various obstacles with dungeons and bosses, plus working all that in with the schedules of you and other players, and the more life sim esque stuff was present as a smaller part of the game ... Copied to Clipboard! |
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