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Topic | Metroidvania game design: What don't you like? |
Far-Queue 07/11/18 8:11:32 AM #2: | Metroidvania games usually have a fair amount of backtracking, as you gain new abilities that allow you past obstacles you've encountered in earlier stages. I don't mind this, but one thing about this aspect I dislike is when the enemies remain the same. You get increasingly powerful, but enemies in the early areas are the same low-level riffraff. It's cool when a game mixes it up and throws a curveball or two your way. Introduce a few new enemies, or make the enemies stronger, or even alter the level so it's not what you expect when you return. --- https://imgur.com/ZwO4qO2 Bluer than velvet was the night... Softer than satin was the light... From the stars... ... Copied to Clipboard! |
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