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Topic | Metroidvania game design: What don't you like? |
keyblader1985 07/11/18 8:23:01 AM #3: | I can't think of anything in particular that I dislike. To add to Far-Queue's suggestion, one way to break up the potential monotony of backtracking is to have a semi-powerful enemy that has a small random chance of appearing in any previously visited area. You could tie it into the story; have a miniboss that holds a grudge against the hero or something. --- Official King of PotD You only need one T-Rex to make the point, though. ~ Samus Sedai ... Copied to Clipboard! |
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