LogFAQs > #904874365

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TopicMetroidvania game design: What don't you like?
keyblader1985
07/11/18 8:23:01 AM
#3:


I can't think of anything in particular that I dislike.

To add to Far-Queue's suggestion, one way to break up the potential monotony of backtracking is to have a semi-powerful enemy that has a small random chance of appearing in any previously visited area. You could tie it into the story; have a miniboss that holds a grudge against the hero or something.
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