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TopicMetroidvania game design: What don't you like?
Black_Crusher
07/11/18 8:24:18 AM
#5:


keyblader1985 posted...
I can't think of anything in particular that I dislike.

To add to Far-Queue's suggestion, one way to break up the potential monotony of backtracking is to have a semi-powerful enemy that has a small random chance of appearing in any previously visited area. You could tie it into the story; have a miniboss that holds a grudge against the hero or something.

Do you mean like Dark Samus in Metroid Fusion?

Thank you both, by the way. In a vacuum I can sometimes lose perspective on stuff like this!
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