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TopicMetroidvania game design: What don't you like?
JanwayDaahl
07/11/18 9:53:37 AM
#6:


Far-Queue posted...
Metroidvania games usually have a fair amount of backtracking, as you gain new abilities that allow you past obstacles you've encountered in earlier stages. I don't mind this, but one thing about this aspect I dislike is when the enemies remain the same. You get increasingly powerful, but enemies in the early areas are the same low-level riffraff. It's cool when a game mixes it up and throws a curveball or two your way. Introduce a few new enemies, or make the enemies stronger, or even alter the level so it's not what you expect when you return.


Yep- I love when games make new enemies in previously traveled areas. It's the thing that requires effort from the devs and makes a difference.

A good recent example of this is in Hollow Knight. IIRC previous areas become "infested" as the game progresses, resulting in more difficult steroided enemies
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