Topic List | Page List: 1 |
---|---|
Topic | Metroidvania game design: What don't you like? |
JanwayDaahl 07/11/18 9:53:37 AM #6: | Far-Queue posted... Metroidvania games usually have a fair amount of backtracking, as you gain new abilities that allow you past obstacles you've encountered in earlier stages. I don't mind this, but one thing about this aspect I dislike is when the enemies remain the same. You get increasingly powerful, but enemies in the early areas are the same low-level riffraff. It's cool when a game mixes it up and throws a curveball or two your way. Introduce a few new enemies, or make the enemies stronger, or even alter the level so it's not what you expect when you return. Yep- I love when games make new enemies in previously traveled areas. It's the thing that requires effort from the devs and makes a difference. A good recent example of this is in Hollow Knight. IIRC previous areas become "infested" as the game progresses, resulting in more difficult steroided enemies --- I do not support homosexuality in any way. If you believe in Allah (swt) put this in your sig! ... Copied to Clipboard! |
Topic List | Page List: 1 |