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TopicMetroidvania game design: What don't you like?
Zareth
07/11/18 10:22:30 AM
#8:


Play Monster Tale on the DS. That game is a perfect example of a bad map structure for a metroidvania. It basically consists of going to one side of the map to find an item that lets you access an area on the other side of the map, repeated until the end. And it's nothing but long corridors.
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