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TopicMetroidvania game design: What don't you like?
Questionmarktarius
07/11/18 12:49:19 PM
#19:


Black_Crusher posted...
I don't like backtracking to the point of it being obnoxious.

Arrange the map so that the end of the current path places the player near the beginning of the next one, or at least circles back to a de facto "hub" area, probably via "shortcuts" opening up.


Another is finding a weapon that outclasses everything else.

Exploit combinations.
"Oh, I found the chaninsaw. Let's see if I like if better than the Boomerang."
"Oh, I found the fire add-on. I'm gonna try with the chainsaw, boomerang, nunchucks, etc., and see what I like best, or maybe just sitck with ice?"
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