LogFAQs > #904886637

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TopicMetroidvania game design: What don't you like?
Zareth
07/11/18 12:51:26 PM
#20:


Questionmarktarius posted...
Arrange the map so that the end of the current path places the player near the beginning of the next one, or at least circles back to a de facto "hub" area.

Don't do this too much. I hate how every dungeon in Skyrim is basically a loop with a one way door back to the beginning. It makes areas seem more like levels than actual places.
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