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Topic | Metroidvania game design: What don't you like? |
Zareth 07/11/18 12:51:26 PM #20: | Questionmarktarius posted... Arrange the map so that the end of the current path places the player near the beginning of the next one, or at least circles back to a de facto "hub" area. Don't do this too much. I hate how every dungeon in Skyrim is basically a loop with a one way door back to the beginning. It makes areas seem more like levels than actual places. --- It's okay, I have no idea who I am either. https://imgur.com/WOo6wcq ... Copied to Clipboard! |
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