Topic List | Page List: 1 |
---|---|
Topic | Metroidvania game design: What don't you like? |
Questionmarktarius 07/11/18 12:54:38 PM #21: | Zareth posted... Questionmarktarius posted...Arrange the map so that the end of the current path places the player near the beginning of the next one, or at least circles back to a de facto "hub" area. Then arrange it like a golf course. Overtly linear, but there's a path from hole 12 to hole 3 to the clubhouse if you need to go pee or something. Or, the door is no longer one-way once you've unlocked it from the other side. ... Copied to Clipboard! |
Topic List | Page List: 1 |