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TopicMetroidvania game design: What don't you like?
Questionmarktarius
07/11/18 12:54:38 PM
#21:


Zareth posted...
Questionmarktarius posted...
Arrange the map so that the end of the current path places the player near the beginning of the next one, or at least circles back to a de facto "hub" area.

Don't do this too much. I hate how every dungeon in Skyrim is basically a loop with a one way door back to the beginning. It makes areas seem more like levels than actual places.

Then arrange it like a golf course. Overtly linear, but there's a path from hole 12 to hole 3 to the clubhouse if you need to go pee or something.
Or, the door is no longer one-way once you've unlocked it from the other side.
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