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Topic | Metroidvania game design: What don't you like? |
Far-Queue 07/11/18 1:12:54 PM #31: | keyblader1985 posted... To add to Far-Queue's suggestion, one way to break up the potential monotony of backtracking is to have a semi-powerful enemy that has a small random chance of appearing in any previously visited area. You could tie it into the story; have a miniboss that holds a grudge against the hero or something. I like this. --- https://imgur.com/ZwO4qO2 Bluer than velvet was the night... Softer than satin was the light... From the stars... ... Copied to Clipboard! |
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