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TopicMetroidvania game design: What don't you like?
Questionmarktarius
07/11/18 4:03:38 PM
#43:


Zeus posted...
Questionmarktarius posted...
VixYW posted...
If the player can somehow mark the map to remember where to come back later, I think it would make things 1000 times better.

It would be even betterer if the game marked that itself.


Almost like the game had a kind of map which showed how far you've proceeded and whether there's something like an unopened door somewhere.

...while the bad ones have an unmarked hidden item in there, but it's a "closed" dead end you'll forget about.
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