Those examples stand out of games that get JRPGing wrong in all the usual ways. Star ocean still checks a lot of the boxes, but there's something about the Star Ocean formula that flavors tropes that are usually very hard to swallow into kind fun world building and exploring.
So far my favorite parts are:
-The main character literally shaking an injured man to death when asking him what happened.
-the aforementioned invitation of a 4 year old to be a crew member
-a villian who has the main character in confinement says "do this and I will kill you afterwards" the main character doesn't do it, and the villain responds "We will need time to think of your punishment"
-During a tense time sensitive situation, the crew spends about 5 minutes deciding how they will run down a small corridor that is closing itself off AS THEY SPEAK
-Going through an entire dungeon with over double exp because the game engine has a lot of ways to cheese it.