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TopicFinal Fantasy Brave Exvius Topic: Saved from the Purge
Horith
07/25/18 5:12:21 PM
#472:


ChaosTonyV4 posted...
I can see their line of thinking, that building a team with what you RNGet is part of the fun, but relying on uber RNG for 7*'s could potentially make the 7* content impossible for some people.


This was my biggest issue with 7*, and while it's fun to look at builds based around them, the reliance on getting duplicates with an already deep pool of rare units is just too much. At some point, they're either going to need to become so generous with Lapis and tickets that your odds of being able to build a viable team skyrocket, or just give in and let you have a handful of units you pick. Yes, some people might leave because the challenge of the game is "gone" (I'd argue even with meta teams the hardest content is still a challenge), but those are likely people that didn't spend much if any money to begin with.

It's the main problem gachas have to begin with: Too much reliance on luck to be able to clear hard content. You can shore this up some with limiting how difficult the content is, but you can't easily strike a balance between making the content easy enough to keep the minnows in the game, who don't have full meta teams, and the whales who have everything and will breeze through most everything. I think FFBE strikes that balance fairly well, where the hard content is quite difficult, but not so punishing that it's impossible if you can build your strategy correctly. The videos of people clearing with 3-4* base units is proof enough of that. I personally don't have the time, patience, or skill to pull that sort of thing off even with what is by any definition a pretty strong box, and so I generally am content to wait for content to be power-crept enough that while it's still a challenge, one misplay won't cost me 50 stamina on a Trial. Usually.

It's part of why when I decided to start playing my two gacha games again, this and Puzzle and Dragons, I very quickly abandoned PAD after about a month. It just didn't feel like it had the staying power. When I left, I had some relatively meta-defined teams that could handle most content, but was lacking key subs to take on the truly difficult stuff, and there didn't seem to be anything inbetween. When I came back, it took me all of a week to figure out that I had the stuff to build two meta teams that were completely unrelated to what I had before, and steamroll a lot of the content that even now was considered a challenge. Yeah it was hard, but nothing like the Chamber of Arms or Marlboro. Nor was the gameplay any deeper when I came back.

In contrast, when I took my break from FFBE, I felt like I was at a stopping point because of my own skill, not the units in my box, and because of the time investment it would take to get back up to speed. I still pulled, and wound up getting units that made up the difference, allowing me to come back and take on challenges that still presented enough difficulty to be interesting. Even now I'm trying to figure out what I need to do to take on Marlboro, something I didn't think I could personally do when I left, but knew I had the units capable of doing it if I really invested the time.

But I'm worried about the eventual 7* meta, because at that point no amount of preparation is going to help if you don't have a solid base of 7* units. I know content strictly based around them won't come for a while, but the depth of the 5* base pool is currently wide enough that almost any rainbow has a chance of contributing (almost). In contrast, in 7*, what helps you is only whatever you get a dupe of, and that's only if their 7* is actually useful. That puts the whole game at risk to me.

Rambling done. Feel free to ignore this whole post.
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