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Entity13
08/08/18 4:34:58 PM
#400:


ParanoidObsessive posted...
For one person, weapons degrading might be acceptable because it's what the developer wanted, and because it forces them to experiment with other weapons and not just rely on the most powerful sword all the time. They might even feel like it ultimately makes the experience more enjoyable for them. But for other people, it's going to be an unnecessary pain in the ass, which takes good weapons away from them as soon as they start getting used to them, and which may encourage them to hoard good weapons "for future use" rather than "wasting" them on weaker enemies (see also, the JRPG plight of never using potions and having hundreds of them unused at the end of the game). And even for people who agree that they don't like the concept, there will be some who see it as a minor evil that can mostly be ignored or worked around, and others who see it as a far more significant problem that makes the entire gameplay experience frustrating and annoying.


Weapon or armor degradation is often a turn-off for me. It's hardly enough to decide if I'll enjoy a game or not, however.

In Minecraft, I have to plan around it on all items, as that's part of the design when I'm doing such a mode where I'm digging and building both (the mode I play least).

In WoW, there are smithies to repair weapons and armor for a price, so I always made sure I made more money than I spent on repairs.

Similar in FFXIV, but in that game I have my crafters all leveled so I just carry the right grade of Dark Matter to repair it all myself; it's much cheaper that way and also more convenient since I can do it almost anywhere.

In Wither 3, since I have the PC version I just installed the mod to turn off degradation. That much alone helped me feel free to explore without having to double back every other map icon or mid-quest, nor waste time or money on repair kits, just to retain the current level of effect that weapons and armor even have.. The game is long enough without that mechanic.

In BotW, degradation happens fast. There is/wasn't (when I played) any real way to repair stuff. It forces you to change over to other weapons, rather than implementing a system where certain weapons are just better for certain situations. If your good or half-decent weapons all break then you are screwed unless there are monster drop weapons on the ground. A few are kind of neat to swing around for like a few minutes, especially if used on our own terms instead of being forced to use them ever, but every one of them is so weak. On the other hand, a few weapons are fairly easy to go back and re-earn, such as certain ancient weapons that I always kept in my inventory for a few slots in case I needed to fight a Guardian or something. In that case I would blow some time on preparations, rather than enjoying most else in the game. (I say most else because ugh... the rain keeping me from climbing almost every time I decide I want to climb) You see, the game's mechanics are not so much a challenge or dynamic use of thought and action, as it's a heavy restriction that actively tries to keep you from enjoying the game at a decent pace. Want to climb, a heavily focused feature in the game? Wait a while in some places, or some something else entirely everywhere else. Want to use that shiny, awesome weapon? It's gone in a few, short swings, so make it count. Honestly, the degradation wouldn't be a tenth as bad if the rate were cut by 40-50%, but the devs went overboard on that.
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