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ParanoidObsessive
08/18/18 10:34:05 PM
#489:


Zeus posted...
I liked the look of L5R and I *think* I picked up a starter deck or something like that (apparently relating to the Unicorn Clan)

~spit~ Filthy horsefuckers!

I still have a deck SOMEWHERE in my house (Scorpion Clan), but I probably couldn't even find it if you held a gun to my head and gave me an hour to find it or get shot.

I also can't really remember the rules beyond very vague overtones, because it's been pretty much forever since I played.



Zeus posted...
Looks like they do a little of everything? I see miniatures games, board games, and RPGs there. Not seeing that many CCGs, but I guess they're probably buried in the other products section.

Yeah, they're probably second only to Wizards of the Coast in that respect - they put out a lot of stuff.

Technically, they don't sell CCGs at all - they refer to their stuff as "Living Card Games" - it's sort of a halfway between CCGs (wherein you buy starter decks and blind booster packs) and "Dedicated Deck Games" (where you buy/use a specific deck with pre-established cards).

http://en.wikipedia.org/wiki/Fantasy_Flight_Games#Living_Card_Games



Zeus posted...
Entirely self-contained sets sound a little boring, unless it's a shallower game like Uno.

I think it depends on the game, and on what you want out of a game. And who you're playing with.

Sometimes, you want to play a complicated game like Magic, where everyone has a radically different deck and you're never entirely sure what an opponent might be playing. But sometimes you want to play a game like Cards Against Humanity or something like this:

http://en.wikipedia.org/wiki/Once_Upon_a_Time_(game)



Zeus posted...
Are most of those built around two themed decks? Do they pool cards together during the game (a la Uno)? Or do the cards get shuffled, split, and separated into two decks? Because that last idea is intriguing if they also incorporate resource management.

Depends on the game. Some games actually do come with different decks for different players (like, one playing might have a "good" deck while the other player plays the "evil" deck (the Star Wars CCG back in the 90s actually came as a set like that, and Magic regularly releases paired off starter decks you can play with without adding any boosters, but those are both technically CCGs).

Other games just have all of the players draw from a single shared deck, even if resource management is a factor in some way (again, games like Munchkin or Illuminati from Steve Jackson Games probably fall into this sort of category).

If anything, I think I tend to prefer LGCs or DDGs these days, if only because they don't cost as much or require as much player investment as a CCG does. It's part of why I've mostly stopped caring about CCGs entirely other than Magic.


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