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Zeus
08/20/18 3:48:04 AM
#496:


ParanoidObsessive posted...
I still have a deck SOMEWHERE in my house (Scorpion Clan), but I probably couldn't even find it if you held a gun to my head and gave me an hour to find it or get shot.


Eh, still sounds like you're a lot more organized than me. I'm not sure I could find certain things if you gave me a week.

ParanoidObsessive posted...
Technically, they don't sell CCGs at all - they refer to their stuff as "Living Card Games" - it's sort of a halfway between CCGs (wherein you buy starter decks and blind booster packs) and "Dedicated Deck Games" (where you buy/use a specific deck with pre-established cards).

http://en.wikipedia.org/wiki/Fantasy_Flight_Games#Living_Card_Games


Kind of a flaky system. I guess it has its benefits, if you're guaranteed to get everything you might need.

ParanoidObsessive posted...
But ultimately, CCGs that intend to encourage players to buy booster packs tend to have less robust rules (necessarily to prevent synergy conflicts) and don't necessarily have as fun an experience in and of themselves versus a game which is specifically built to be played with very specific cards.


Doesn't that also conflict with LCGs since they also have expansions and continuous releases? After all, the only time when rules can be build with the cards in mind is when the rules and cards are being designed at the same time.

Otherwise the customization factor is one reason why I find CCGs enjoyable as opposed to just normal card games. Decks are designed for usability, but they're also a player's creative self-expression.

ParanoidObsessive posted...
When you know exactly what cards every player is going to use, it's easier to set up specific combos, synergies, or established ideas than in a game where you come out with a new set of 200+ cards every few months.


That's why strategies, combos, and synergy are set up on a block-by-block basis in MtG, tbh, and why standard (or whatever the format is called) is restricted to the current core set and last two blocks. The kinda cool thing about MtG is that it would introduce a new mechanic in a set or block and then kinda retire it afterward (at least for a while). The influx of mechanics where the popular is kept and unpopular goes makes CCGs more of an evolving kind of game.

ParanoidObsessive posted...
(This may also be why I wind up taking like 2 hours at the beginning of any RPG video game with a robust character creator, to work out a perfect character design before I'm content enough to play the actual game.)


I've sometimes spent days deciding on just a character name (particularly in multiplayer games with unique name rules.)

Metalsonic66 posted...
Visuals are a pretty big deal for me when it comes to superhero shows. They don't have to look exactly like the comics (very few movie/TV show superheroes do), but they should at least make an attempt. It's especially annoying with Iron Fist since they really just need to do a modified version of Matt's costume from Daredevil season 1.


Before the show actually hit, I disliked that he didn't even have a mask. However, within the context of the show, it actually made a lot of sense especially within the early episodes.
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