LogFAQs > #905726671

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TopicSMT Liberators D x 2: any players?
pres_madagascar
07/25/18 10:06:58 PM
#37:


legendarylemur posted...
I'm sloooowly seeing the seems fall apart with this game... They're asking way too much of the players despite their rates and slow gem rewards. And singleplayer, while the story is better than most similar mobage, is not enough to hold the game up, and the endless maze, while fun at first, went on for way too freaking long. It'd also just boot me out of the blue, which is just annoying more than anything.

It's really hard to get the kind of demons with the skills that I want. The biggest problem is that fusing only gives you common demons, which have a fixed skill. When you roll, it's even worse in that you get locked into one of 4 types that you can't change, and depending on the type, you get a certain skill for that character. So gacha is really important, but you basically have to suffer through absolute garbage rates lol. Because if you roll, you can always just insert whatever skill you want for the last slot, which also requires the player to do a ton of grinding.

It's just like catch-22 the game. Sure you CAN have fun, but you aren't allowed to for a good week of mindless boring grinding

As much as I ended up quitting Star Ocean mobage early, which that game's problem was a lack of content in the end game which can easily be fixed later on I'm sure, that game really understood how to do the mobage early game. Give just enough materials to make and max like 2/3 of your team, which is enough to do every content on multi as well as all the single player content yourself without having to make too much sacrifice or grind your ass off. If you want a good recent mobage, which you probably should usually play stuff that already has a lot of content released, SO:A is not bad

Fusion is the way to go so far imo.

I mostly play girls Frontline, kings raid, fire Emblem and Alchemist code.
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