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TopicFirst time playing and being the DM in D&D 5e (A few questions)
Dash_Harber
08/04/18 3:06:35 AM
#6:


Bad_Mojo posted...
1) There was a part where they were trying to climb up statue to get to an eye, but they would fail the DC (15). What happens when this happens? Should I have done fall damage or something?


Whatever makes sense in context. There are no hard and fast rules for stuff like that. Go with your gut.

Bad_Mojo posted...
2) I can't remember how to tell if a weapon is based on Strength or Dexterity. Bows and Daggers are Dex, Broadswords are Stg. But some can be either, right? How do I find out?


There is a chart of weapons in the manual.

Bad_Mojo posted...
3) If they're trying to leap over a pit, they do an Athletics check, right? It says under Athletics it says Jumping, but when you look at the Jumping Movement it says, "Your Strength determines how far you can jump. Long Jump. When you make a long jump, you cover a number of feet up to your Strength Score if you move at least 10ft on foot immediately before the jump. When you make a standing long jump, you can leap only half that distance. Either way, each foot you clear on the dump cost a foot of movement"

So do I no to an Athletics Check, and it's just a base stat?


Generally, but it depends entirely on what they choose to do. If they can figure out a way to use one of their other abilities to do it that would be fine too. For example, if they wanted to use a rope to swing over, they might argue they are using their dexterity or something like that. Again, just be flexible and do what is the most fun.

Bad_Mojo posted...
4) Any advice what happens when they Critical Fail/Succeed. I saw this one DM using cards to draw what happens. For example, they get a Critical Fail, so they draw from that deck and you hurt your arm, attack with disadvantage for the next 10mins or something like that. But I don't have those cards or any other better, so I just had them either hit themselves or drop their weapon.


Up to you. You can invent your own system, or you can ignore them. I know a lot of DMs don't use critical fails because they aren't very fun, but critical hits can be as simple as an automatic success/max damage attack.
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