LogFAQs > #911109259

LurkerFAQs, Active DB, DB1, DB2, DB3, Database 4 ( 07.23.2018-12.31.2018 ), DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicSomebody explain Half-Life's popularity to me.
tazzyboyishere
10/24/18 9:16:28 PM
#8:


So everyone knows Valve, correct? They're the company that used to create really good video games until they found out it's way easier to just run a storefront and make all of the money in the world. In 2004, they developed Half-Life 2, which is the best linear FPS campaign of all time. Don't believe me? Well, that's really dumb of you, you fucking idiot.

Half-Life 2 presented us with a dystopian future Earth, ruled by the aliens whom invaded in the also amazing but severely dated Half-Life. From the beginning, you walk a scripted path with no real control over what you can do. Trying to leave the path or doing funny things like throwing a can at one of the guards results in them beating the shit out of you. This sense of oppression looming over the city hits hard, and it makes for a game that feels fairly tedious. But as you move further along, you begin to gain more freedom. Areas begin to open up, you meet up with old friends. Then, after a bit of story, you finally get your first weapon: A sick-ass crowbar. But immediately after, you start being shot at, and you're all like, "Wtf? Why did they give me this lame dad tool?" But the first enemy you're able to actually attack holds a gun. And boy oh boy, once you get that, it's exhilarating. It gives you a quick section to learn the controls, then throws you into this massive battlefield filled with enemies and hazards that you saw in a fairly safe environment. It takes about 25 minutes to get to this point, and it is so crucial in establishing the philosophy of HL2: Power.

Without that first chunk of the game holding your freedom hostage, the payoff wouldn't have been as satisfying. You spend so much time being limited with every interaction, that when you finally get to the action, it's a blast. HL2 isn't necessarily the most mechanically sound FPS out there, but it makes up for that by having some of the best gameplay pacing in the medium. It knows when to restrict you and when to let you loose, and it's incredible how perfectly it marries these two opposite concepts together.

There's a lot of examples I can think of off the top of my head, so I'll list my favorite ones out:
- Finally being able to fight the helicopter after it spent the past two hours or so making your life hell.
- The final sequence of Ravenholm functioning as an arcade-style on-rails shooter after you spent an entire section with barely any ammo
- Getting the ability to control antlions after spending an entire section with your movement limited by them
- Gaining access to those annoying turrets in Nova Prospekt, using them as your own weapons
- Returning back to City 17 and leading a rebellion
---
https://imgur.com/l7xxLh1
PSN/Steam - RoboQuote ; NNID - TazzyMan
... Copied to Clipboard!
Topic List
Page List: 1