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HeroDelTiempo17
11/08/18 2:24:23 PM
#216:


Yeah I also liked the battle system a lot more when Susie was a berserker. But the narrative importance of her being controllable and the dialogue options you can get are also really good, so you need to continuously switch it up. I like foolmo's suggestion, but maybe it can be possible to keep altering the characters' battle strategies based on the story without it feeling forced.

The concept of having to plan around your own party opposing the main strategy is really interesting. I had a thought that maybe Ralsei could end up as a "berserker." I dont think that's too much of a stretch - imagine a chapter where the "correct" thing to do is defeat enemies normally (they dont die in this game, right?), but Ralsei keeps trying to spare them or use your TP by healing. Also the fact that the boss of Chapter 1 is a legitimately unsympathetic villain who won't back down no matter what makes me think Toby might be playing around with the black and white morality. In Undertale that was saved for Asgore, who was still sympathetic. Probably overthinking this, but I have absolutely no clue how dark Toby is willing to get without a separate Genocide route.

Also I'm still not clear on how "Tired" works. It seems to be either a threshold at low HP, or a dialogue puzzle, but not both. If they instead let it stack so that Suzie could contribute to Tiredness with incremental damage, it would at least be a way for her to contribute besides spamming defend for meter.
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DPOblivion was far more determined than me.
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