LogFAQs > #913579524

LurkerFAQs, Active DB, DB1, DB2, DB3, Database 4 ( 07.23.2018-12.31.2018 ), DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicWhat do BattleField 5 and Fallout 76 have in common?
Hexenherz
12/05/18 9:58:53 AM
#24:


Battlefield 5 is going to get more maps.

Right now it has...

- A snowy mountain peak with open spaces for sniping or suppressive fire and narrow passes for closer quarters combat.
- A winter town with a railroad and supply depot and a medium-sized town (this is both day time and night time, just depends on the game mode).
- An airfield with hangars and radar station and supply points in the desert.
- A bombed out city with a massive destroyed cathedral as the center point, and a library and movie theater.
- An open map with various capturable points spread out around a medium-sized town and fields of green grass and yellow wheat that catch on fire and impede foot travel.
- A large ass desert map (too big for its own good imo) with ruins of fortresses, an airstrip, etc. There's a giant bridge that you can destroy (and rebuild).
- The city of Rotterdam, which feels very much like Seine River.
- Another large ass map that's green and swampy, divided by a semi-destroyed vehicle bridge, with three small towns scattered around the edges.

That's not to mention that each one is featured in each game mode and has various modifications to it as a result (for instance Narvik, the wintry city map, is played at nighttime on about 1/2 of the map on Airborne, though every other game mode it's played during the day).

For the most part, with the exception of a few, the maps are actually better designed than the launch BF1 maps, too. There's a lot less blank travel time between points.
---
FFXIV: Herzog Erislieb (Cactaur) | ESO: @Ultima_Vyse
RS3: UltimaSuende . 99 WC/99 FISH/99 Cook
... Copied to Clipboard!
Topic List
Page List: 1