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Topic | Forcing players to walk all the way out of a dungeon is bad game design. |
butthole666 12/13/18 12:07:23 PM #11: | Yep. Every minute the player spends doing busywork is a minute wasted. This was one of the few objective improvements in Skyrim over Oblivion; most of the sprawling caverns and dungeons youd come across would loop you nack to the entrance via a secret passage or unseen ledge, or have a light at the end of the tunnel to exit put the other side. --- "Kenan & Kel is what made me realize I wasn't racist." ~ NewportBox100s ... Copied to Clipboard! |
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