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| Topic | How are you supposed to play games like Bayonetta anyway |
| Doe 12/27/18 12:06:05 AM #36: | dave_is_slick posted... Doe posted...It was f***ing atrocious in Nier:A Moving anywhere in that game is a gamble between an infinite number of invisible walls and fucked up collision and arbitrary transitions from 3D control to side scrolling and vise versa. I'm on the Tower mission (XV) in Bayonetta and theres literally Super Mario Galaxy platforms to go up from the top. The game is not built for this. Platinum has all these ideas for set pieces and epic moments but they can't code the player actually navigating them. Navigating many of these segments is like pissing at a wall. --- ... Copied to Clipboard! |
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