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TopicHow are you supposed to play games like Bayonetta anyway
Doe
12/27/18 12:13:53 AM
#40:


Seriously, I dont know how they find this acceptable during play testing.

You're at the top of the tower. Platforms appear and disappear in set timing, circumscribing the tower, and Bayonetta can wall walk to make use of them cool. Except they also begin fading automatically if you so much as approach them. Well, that's a little confusing and counter-intuitive until you realize what is occurring, but whatever, run for it. So you manage to get a good path and come up to the top, cool. You jump to this great floating tower wall and land in safety.

And then gravity reverts to normal and Bayonetta falls all the way back down to where you started. You see way up where you ended theres actually platforms you're supposed to turn around and land on. There is no way in hell you will take notice of these because the camera is facing the disappearing platforms, and you are concerned with, you know, climbing to where they end and not fucking falling. It just makes no sense.
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