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TopicDo you still play your old video games?
_Rinku_
06/06/19 8:27:47 PM
#37:


Aristoph posted...

You really need to learn to read and to not take things so personally.

Makeveli_lives posted...
Pokemon was revolutionary to me. But only because of the trade and battle mechanics that encouraged actual interaction with other players. Going back to it now is shit. Everything is so slow, the mechanics are trash, the variety is shit, etc. Real talk, platinum is among my favorite titles of all time but I can't force myself through any pokemon game prior to to gen 5 these days.

I refuse to put myself through that. Thus the game aged badly.

This is how I felt playing through Red when it got released on the 3DS. Having to sloooowly walk everywhere made it a drag, but I know it was a great game when I played it as a kid.

HairyThotter posted...
_Rinku_ posted...
When I was a little kid, Super Mario 64 blew my mind. Have you played it lately? It has aged poorly.


Just my personal opinion, but to me SM64 holds up because I thought it looked like trash when I first saw it haha.

When I first saw SM64 as a kid, I was not impressed. It looked blocky, generic and dull. I remember thinking "this is all you got nintendo?" I remember seeing previews in nintendo power magazine before the game dropped and thinking "wait is this game even finished? It doesn't look finished? I was so unimpressed that I got like 10 stars in the game and didn't touch my N64 until much later after MarioKart64 was finally released. To me, SM64 was just another mario game but in 3D.

But after I finished MK64, the only other game I had was SM64, so I was like "meh, lets give it another shot" and ended up completing it 100%. It gave me a truly impactful appreciation for that game... 15 different courses, the bowser levels, peaches castle... not because they were graphically beautiful worlds... but because they were just good enough to express their themes, get their point across like "hey, you're in a desert, hey you're in a clock, hey you're in the sky, hey you're in a cave" while enabling really fun gameplay.

Shoot... I'll take it one step further and say that I like the fact that the game kicks you out after each star, which is a common complaint I've seen cropping up lately. To me, it was really fun to discover a star from another mission that you weren't actually searching for... and then jump back in and try to fill in the gaps like "wow! I found the 6th star that time? I wonder where all these other ones that I'm missing could be hidden". I find it a lot more fun than super mario sunshine, and can still replay it to this day.

I'm actually more in the camp of "I thought it was amazing because it looked so blocky" and my imagination vividly filled in the gaps to make it seem that much more amazing. I had a similar experience the first time I got to Hyrule Field in Ocarina of Time. I can't begin to describe how vast that world seemed to little me.

Maybe I'm an old fuddy-duddy, but I can't do it anymore. I know exactly how big the world is, so there's no air of mystery. It makes me sad.

Maybe I've just played it too many times, but I do get annoyed by getting booted after you get a star. My last playthrough, I got the bare minimum (and entirely skipped Shifting Sand Land) because I just wasn't having fun. I had a similar problem when I tried to play through OoT for its 20th anniversary. Got to the Fire Temple and just couldn't bring myself to play it anymore. I don't find challenges like three hearts particularly fun either at this point.
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