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TopicA Mafia Discussion topic
Tom Bombadil
08/16/19 1:05:29 PM
#1:


Maybe we have enough activity to justify having a central topic again, maybe not, but I have stuff I wanna talk about anyway that isn't YYH end of game, so why not. Gravy's next and nobody's after that I think? Champs is over I think? Discord mafia isn't a thing I think?

The main thing *I* wanted to talk about here is the "infraction" system we tried out in YYH. It was Chris' idea a game or two back, and I liked it and talked Pez into trying it as an experiment. Basically, it's just the idea that you could give out small perks or penalties for minor rule violations that don't really deserve a modkill. We handed them out for people posting after the STOP, but it could also work for other stuff like non-malicious post editing or deletion. It didn't go super great, but I think the core idea is solid and could be done well after a couple more trial and error games learning from our mistakes. My takeaways and suggestions:

-It's probably better to give penalties to the offending player (or scumteam) rather than bonuses to their opponents. It is easier to do without giving away alignments, and probably more fair all around.
-That applies several times over if there are multiple factions in play. >_> SK Sultan kinda got screwed for a town mistake in this game. Town gravy missed the STOP, so we gave mafia a rolescan and Sultan....something, I forget what. Mafia scanned Sultan, catching him, and got him lynched the next day. Some of that was mafia's choice of target, some of that was Sultan making a slip the next day, but I think the main reason Sultan lost was a different faction's mistake, and that sucks.
-Our bonuses basically trumped every role- they'd go through protection and bussing and blocks and untargetability and everything. That might have introduced more noise than desirable. Going back to the Sultan example, he was untargetable except from kills, so getting caught by a rolescan kinda sucks even if he had "deserved" it (which, again, he didn't) and that also was a weird puzzle for town to figure out.
-I might make them detectable (coming from "Mod") by things like Watcher, too, again to reduce the confusion.
-I MIGHT even publicly announce that a punishment was given, avoiding unnecessary details as to its nature. That would also open up a few more options, like vote manipulation. For instance we could've made gravy Hated (-1 vote needed to lynch) or taken away his vote for a day.
-You gotta think hard about the context and who can benefit or suffer, and who could possibly glean info. We tried to do that but weren't perfect.
-Scum will pounce on any minor thing town does, but that's nothing new :P

I know Corrik really didn't like the idea at all but he's about the only one who weighed in and I want to hear from more folks.

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