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TopicHow are lootboxes any different from those overpriced TCG booster packs of yore?
mooreandrew58
08/20/19 6:42:32 PM
#34:


Dreaming_King posted...
Real talk here, how many kids do you guys honestly think actually make any money off the cards they bought/had bought for them as a kid?

Like I said, I probably had hundreds of dollars worth at one time or another but I can't tell you where a single one of them is today. I don't think I'm an outlier with that experience either. Even if a kid does keep them, how many will keep them in well enough condition to sell down the road, or will bother to do the research necessary to maximize their profits? We're probably talking less than 1% here. TCG cards aren't made or sold to be an investment, they aren't stocks or something.


Most kids I knew sold/traded them with other kids not so much saving them thinking theyd get big bucks one day for the whole collection. This would honestly make lootboxes suck less. A market for people to sell (for in game currency id assume) or trade unwanted prizes they got in one.

Hes a outlier but I remember one kid who made a "business" out of selling pokemon cards. He had a pricing system and everything. Think it was 50 cents for common a dollar for uncommon and rares well thats where the prices started to vary more. Though he wasnt gonna sell you his charizard or anything like that.
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