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TopicHow are lootboxes any different from those overpriced TCG booster packs of yore?
Sahuagin
08/20/19 11:02:13 PM
#36:


Ogurisama posted...
Not sure if you read what I said, but the fanfare with lootboxes vs cards
Lootboxes have all the sounds and graphics akin to winning a slotmachine or video poker etc. One of the big things that studies of shown is the fancy displays when you win causes the addiction. All the stimulus they give releases lots of dopamine.
TCG or other physical random collectibles dont have a such thing, as they are just opening a box or plastic packaging. Not giving you as much dopamine. Making it less likely to get an addiction from it.


so "fanfare" is enough to turn something that isn't gambling into gambling? are you basically saying that to qualify as gambling it has to be addictive "enough" (whatever "enough" is), and that fanfare pushes something that's below the threshold for gambling (trading cards) to something that's above the threshold (loot boxes)?

it sure seems like a really blurry gray area to me. personally I think I'm leaning towards saying that trading cards are a form of gambling. chance is involved, and you're paying money for something of unknown value. and when you don't get what you want, your only option is to pay more money for more chances. it's a misuse of the whole system. that's not a proper way to conduct business; it's more like a scam.

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