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TopicWhat is your favourite shmup?
Lokarin
09/11/19 12:06:20 PM
#31:


So I was just playing the new Touhou and was thinking...

Why does this feel so much better than other shmups?

I mean, is it that ZUN is just genius, or is it that recent shmups have been lacklustre, or is it that the core Touhou mechanics are worthy on their own so anyone who makes a Touhou clone will have a good time?

So with that in mind...

What are the key features you like from a Shmup?

Difficulty is usually a top factor in Shmups, but so are difficulty settings... they're usually quite customizable that way. So lets ignore that part for now since you can always play on easiest/hardest/whatever

Some shmups have longform powerup progression, like Gradius and UN Squadron (Area 88) and 1943, but in Gradius you lose EVERYTHING when you die. In UN Squadron you just lose your secondary weapons, but you can buy them back, and in 1943... you only have 1 life, but infinite conintues so basically a death is just a level restart.

Some shmups have very little powerup progression. Touhou takes a full stage to get powered up, but you are often at the max and dying doesn't deplete much of your power. Twin Eagle, Choplifter have almost no powerup progression, but get by on their base mechanics. Ikaruga has no progression at all in this regard.
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