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Topic | all games should have an easy mode |
Yellow 09/15/19 5:26:29 PM #35: | Different difficulty modes are probably one of the easiest things to throw in as an afterthought. It's why it's in almost every single game, it doesn't take any development time. You literally just throw in a damage modifier for difficulty and another menu option to enable it. if (mode == hard) difficulty_modifier = 2 if (mode == medium) difficulty_modifier = 1 if (mode == easy) difficulty_modifier = 0.5 damage_done = enemy_damage * difficulty_modifier The easiest part is, unlike other changes, if you miss a certain aspect of hard mode, it doesn't actually matter, because the player will probably never notice, and (99.9% of the time) nothing will break if it's half-assed. --- ... Copied to Clipboard! |
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