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TopicReplaying Dark Souls 2.
Dark Silvergun
10/05/19 9:44:13 PM
#31:


Although, scaling is massively important if you use the Bone Fist, since the base damage is negligible, since it has this as an attack power at +5:

20 + 100% STR + 45% DEX

Love it's ridiculous knock down ability, as it seems to deal massive poise damage over a lot of other weapons in the game.

Despite it's low stats, the weapon is devastating when used properly. [Combine the Ring of Blades+0/+1/+2 and Flynn's Ring to increase it's attack massively, as long as your Maximum Equip Load stays under 60.0, Flynn's Ring gives +50 to attack power.]

But anyways, probably the most important thing the game doesn't explain is the Agility stat, as the main thing to take away from it is to have the stat to at least 105, which gives your character the necessary invincibility frames for dodge rolls. When the stat is at 85, that is its base value, so 85 is effectively your zero stat.

Basically, any Agility stat below 110 goes up +1 when you get effectively "4 experience", which, from my experience becomes "+3 experience" from each Adaptability level up, and "+1 experience" from each Attunement Level, after reaching 110, the point total is approximately more than 8x that requirement, so there is really not much reason to go beyond 105, unless you really want the next invincibility frame upgrade which happens at Agility of 111.
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