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Topic | The Sword/Shield hate train sure died fast huh |
AlisLandale 11/19/19 10:08:33 PM #64: | That is regression. the addition of gameplay mechanics without updating the balance to accommodate for them is still a regression of difficulty. You havent disproved anything, merely given a reason for it. And again, more than that, the games very design of new games work against it. The mid-late game dungeon in Red was Silph Co. the mid-late game dungeons in X were the power plant (a literal straight line) and the Pokeball Factory, with all the complexity of hitting a single switch that you were linearly walked to by game design. Silph and the Factory both had healers, though at least in Silph you had to work to find her. In the Pokeball factory there is exactly one door you cant miss, after like three or four battles. The game design is regressing in addition to the lack of balance accommodation for new mechanics --- ... Copied to Clipboard! |
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