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TopicWhat's up with Walking Simulators with slowass walking?
SKARDAVNELNATE
11/29/19 8:47:55 PM
#17:


I would assume it's a facet of narrative pacing. In Stanley Parable there are scenarios that play up your ability to ignore the narrator by rushing ahead or staying in place. In games where the player is less involved in the story they uncover they need to balance how long the audio string are with how quickly you hit them. If the walking speed was increased then the distance would need to be increased with more environment between cues.
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No locked doors, no windows barred. No more things to make my brain seem SKARD.
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