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Topic | Nintendo's Indie World Showcase tomorrow |
KamikazePotato 12/13/19 3:31:52 AM #35: | Something about the way dashing works feels stiff to me, and I dislike how long you have to stay still for your ranged shots to become accurate - it hurts the fluidity the combat seems to be going for. On that note, I don't like how often important combat passives are tied to weapons you'll eventually have to change out for increased stats, even at the cost of losing a playstyle you might prefer. It's still fun, but could be improved in a few areas. --- Black Turtle did a pretty good job. ... Copied to Clipboard! |
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