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Topictransience's top 100 games -- 2020 edition.
transience
12/25/19 10:36:02 PM
#69:


85.


https://www.youtube.com/watch?v=78FE5koTst8

2005
DS

Dawn is my favourite of the traditional Symphony-likes, by which I mean one big interconnected maze-y castle. It checks every box that you want out of those games: exploration, fun combat, good monster variety, tons of equippable abilities, etc. Its pretty much the classic metroidvania, one that sets the standards for the rest of the genre.

Unfortunately it also has other stuff tacked on that makes it less appealing. The most obvious extraneous feature here is the sealing of bosses, a goofy touchscreen gimmick that seems even more unnecessary 15 years after the fact, and it felt unnecessary in 2005. Seals get all of the attention, but theres also totally unnecessary stuff like breaking ice with a touchscreen thats equally dumb.

That stuff is relatively harmless though. Getting the good ending (and seeing the last ~30% of the game) can be very grindy if youre unlucky because you have to get specific monster souls in order to even fight the correct bosses. Dawn has a really good pace to it and you can move through the map pretty quick. Drawing on a touch screen is whatever, but having to loop back across the game to get the correct souls sucks.

It especially sucks because this game is kind of amazing. When you get moving on it, its really hard to put down. The soul system really is fun to play around with and the game has a good compliment of bosses. Every bad aspect is totally forgivable with enough time and patience, but the drawbacks are enough to keep me from putting it much higher than this.

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xyzzy
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